So, you start by waking up to a rather bleak weather report.In front of you is Moonman Issue #1 “Far Crossing”. Picking this up and reading it is required for the Cosmic Marveller achievement (1 of 5 6?). There is one comic in each chapter.Pick up the space suit and hit Tab for the Astrotool. This will give you progress on your mission as well as a listing of the current state of dossiers.There are a few articles to review for background flavor, but none required for the achievements.“The Mission” #1 “MPT Network Dish” (scan).
In front of us on the way to the main building is our first scanable item, a dish in the sand.“The Johanson Family #1. “A Mother Lost” (scan). If we pop into the trailer on the left, we can see on the left a memorial to Elizabeth Johanson.“The Mission” #2 “Sputnick Monument” (scan) Exiting out and proceeding to the building, there is a monument to Sputnik.Easter Egg: If you look to the right of the monument, there is a model rocket you can launch.You can try to open the door, but it will short. Climb up the ladder and turn the valve, then return to the elevator.Once inside, turn on your flashlight.
You will need a code to open the door.hint:Doesn’t everyone keep their pass codes on yellow stickies?answer:3548Once inside, you can pull a switch to raise the blinds for a view. Proceed further inside.ACHIEVEMENT: “You Spin Me Right Round”. Hint:In the office, there are objects you can interact with. Answer:keep spinning the globe it until achievement is unlocked“The Mission” #3 “Fortuna” (scan) – scan the whiteboard in the office.“The Malfunction” #1 “Maria’s Broken ASE Unit” (scan). In the next room there is an ASE unit on a workbench.In the next room, move the gurney away from the door and proceed inside. Turn on your flashlight and continue upstairs to the cafeteria.“The Mission” #4.
Deliver Us the Moon is an adventure game, released in 2018 by KeokeN. Deliver Us the Moon has a Illustrated realism style and uses a Gamepad, Keyboard control scheme. Adventure Gamers have published a review of Deliver Us the Moon and rate it as Good, meanwhile the community rating for Deliver Us the Moon is Very good.
“Last Minute Check-up” (audio). Walk through the ‘audio file’ to trigger the playback.“The Johanson Family” #2. “Claire’s Rocket Model” (scan). In front and to the left of the audio file.Go up the stairs to the control room and reboot power.Exit the control room and enter the main rocket area.On the left and right of the rocket there are ladders leading to the hydrogen control wheels.
Take either side, climb the ladder and turn the wheel. Get down and approach the other one. The ladder will break.Hint:Wasn’t there something you encountered on your way here that would help in this situation?Answer Call up the elevator and get that ladder from below up here.Once both valves are closed go back inside.Turn the key, wait for the cutscene to end and then high tail it to the rocket. 90 seconds may not seem much, but as soon as you climb the last ladder to the rocket, the first timer will end.Follow the instructions to the left for lift off.Before leaving Earth, you might want to consider getting two achievementsACHIEVEMENT: “In the Nick Of Time”. Wait until a few seconds (I think 5 or less) before reaching for the final ladder up to the rocket.ACHIEVEMENT: “Houston, We’ve Had A Problem”.
Once in the cockpit, find a few creative ways to screw up the launch. Ever wanted to dock a capsule into a space station?
Well, this is your chance.We start the chapter with a relaxing (well, relaxing if you don’t stomp on the “W” gas) mini-game to try and get the ‘meatball’ into the target. Once docked, we experience a little weightlessness and some light oxygen depravation.
Don’t worry, there is enough oxygen to get around.So, this is where one of the most easily missed scan items lives.After exiting the capsule through the first airlock, glance out the window to the left.“The Johanson Family” #3 “MPT Tansmitter” (scan). Like I said, this is a ‘blink and you miss it” item.So, what follows is a mini-puzzle complicated by the fact that you are floating through the air and on limited oxygen. I will describe the actions, but you will need a few ‘trial and errors’ to nail this down.In the first section, there is a He3 battery. Find it and bring it to the receptacle in the red corridor. This will open up the door to the space station (and expose an oxygen canister). To the left you will find another battery. Bring it to the inside of the air lock door (to open it from the inside) and take the outer battery back inside.
Plug that in to the left of the computer screen. Take the battery holding the airlock open from the inside and plug it into the right side of the computer screen. Now you should be able to reboot and restore oxygen to the station. And, along the way there is plenty of oxygen canisters in the room to the right to keep you refilled while you are proceeding with this task.ACHIEVEMENT: “Gasping For Air”. Although there are many opportunities to get this in the game, here might be an excellent time to try and earn this achievement.
Simply hold off in the ‘room of many oxygen canisters’ until you have a few seconds of air left. Once power has been restored, you can drop down a door that opened below the computer screen.“The Blackout” #1 “Descent” (audio) can be found in the elevator room.“The Blackout” #2 “Pearson Space Elevator” (scan) can be found in the elevator room.Proceed out the door facing PYXIS and down to LYBRA. The door to SLEEP QUARTERS should be open enough for you to enter.“The Blackout” #3 “Preparations” (audio).
Inside Sarah’s room there is an audio file.“The Malfunction” #2 “Cryosleep Machinery” (scan) – Inside Rolf’s room there is a floating piece of machinery.ACHIEVEMENT: “Moonbear” hint: What was Rolf using that telescope for? Answer:. Look through the scope long enough and you will see a space bear float byACHIEVEMENT: Cosmic Marveller (2/5). In Rolf’s room – Issue #2 “First Contact”.Use the code to get into the control center.
Hint: What was that about yellow sticky notes and pass codes? Answer:In Rolf’s room, 2539Use the console in the Control Room to Diagnose the MPT Network, then Contact moon base.ACHIEVEMENT: Have A Seat: Hint: You see that chair floating in front of you to your left? That could be useful Answer Push the chair through the Orion airlock once opened.Proceed into the corridor and play a mini-game to open the airlock with the laser. Hit the airlock button and proceed to get the laser and open the door. Proceed to cut your way through the maze (collecting oxygen as necessary) until you get to the airlock and enter Orion.“The Blackout” #4 Blackout (audio) – just as you enter Orion.Proceed through the maze of storage.“Outward” #1 “Orion Wing Plate (scan) – Towards the end of the maze there is a scan item on the left.In maintenance, cut the hatch, enter the room turn left twice and cut the fuse at the end of the room (you might have to move a panel away from the fuse). Proceed back out the hatch and into maintenance.What follows is an every increasingly difficult mini-game in which you have to retrieve the batteries from each compartment, plug them into the Rotation Engine 3 holder and then turn the wheel to get to the next compartment.Even though you get ‘life support’ warnings, this isn’t a ‘loss of oxygen’ situation – yet. Make your way back to Lybra, through the sleep quarters back to the Control Room.
Use the control panel to Activate rotation engine and hold onto your socks. Things are about to go south in a hurry.What follows is a race against time unplanned space walk. First you have to hit the “F” key to grab at the first large piece of debris you can grab.
Then you have to follow the oxygen canisters and red outlined pathway markers until you can use your laser to open the door and gain access to the elevator, mash down the activate button and strap yourself in to the ride down to the moon base.Whew, what a ride! Welcome to moonbase Alpha.First order of business is to use the console on the inner ring to Open Doors to gain access to the base proper.As you exit the elevator, look down at the ‘main hall’ – there is a large stone monument at the end of the room. More on that later.
Also, if you glance to your left, you will see a blue outline of a person. This will also be important later. OK, so the tracks have seen better days.
Be prepared to make a quick left (A) then a quick right (D) and then a quick break (F).Once stopped, we are in airless station needing to power up the airlock.“Sarah’s Journey” #4 “Worn Astronaut Suit” (scan) just before lasering the door, to the left is one of Sarah’s suits in a locker. Scan it.Open the door, climb and laser open the hatch (you might as well top off on oxygen). Drop down, replace the dead cell with the live one. The lockers have extra oxygen.PROTIP: Pick up the dead battery and carry it with you into Reinhold – this is your ‘companion cube’ – you will see why in a while.Leave the door, head to the airlock but wait outside the live wires. (C-ASE) Send your ASE back to the power room, have him turn off power, (C-you) walk through the now dead wires, (C-ASE) have the ASE turn power back on, (C-you) activate the airlock and walk in (with the battery in tow). Your faithful ASE will teleport back to your side.
(Remember to drop the dead cell while operating the ASE and airlock control).ACHIEVEMENT: Cosmic Marveller #5. – Hope and Despair – as you walk in, head for the lockers in front of you. The comic is sitting on a chest between the 6 lockers. I am unsure with the Tombaugh release, if this 5th comic will trigger the achievement or the 6th issue is needed. I got the achievement when there were only 5 chapters.“Abandonment” #4 “Tea Party” (scan) – at the top of the stairs“Abandonment” #5 “Out of the Blue” (holo) – at the top of the stairsRemember to bring your dead battery through the door.“The Malfunction” #4 “Edgar’s Hunch (scan) – by the console on the whiteboard.“Abandonment” #6 “One Flew” (holo) – by the consoleGo to the console and Diagnose MPT then Open bay doorsGo through the airlock to SURFACE OPS.“Abandonment” #7 “Into the Dark” (holo)Drop the cell off the side onto the surface.Get into the beetle. When the beetle descends to the surface, you should have enough air to grab the dead cell, sprint to the tower on the right; place the cell near the entrance (where the buggy’s wheels activate the door); then sprint back to the buggy.
Why will become clear in a little bit.Once back in the buggy, drive to the tower on the left.Before you solve the align MPT mini-game, be prepared to get to the last tower as fast as possible. The goal is to gain the achievement “Goodbye, Old Friend”. If you can gain the achievement and align the MPT on the first try, great.
But for now we will focus on the achievement.Align the first MPT dish.After the cut scene, drive the buggy over to the 6 pads on the 2nd tower to open the tower door and then place the dead battery as close to the back of the buggy as you can. Then enter the tower to create a save point.